Changes from 0.5.0
Note that internal changes that have absolutely no influence on gameplay
are not necessarily recorded here.
Bug fixes
- #14 - No map update immediately after climbing stairs
- #15 - Monsters may be generated on level entry point
- #16 - Runtime duration is displayed incorrectly
- Fixed some embarrasing typos -- one of them even on the opening screen.
Changes
- Slowed down level flooding
- Reduced drowning damage
- Increased average number of monsters on level
- Speed improvements: screen output, body part attributes
Additions
- Items may modify speed
- Speed is dynamically calculated
- Special items are now represented as a basic one unless identified
- Actions may take longer than just one turn
- The player is asked whether an action should be continued or interrupted
- Entities now have a satiation stat
- Food can now be eaten
- Added some food items
- Added long-term effects: Speed, Water Breathing, Poison, Confusion